SPINE // SVRD DAW v0.1 · b0731C-rollkeys
AUDIO: OFF
120BPM
4
COUNT-IN
CREATE
FINAL BOSS 4-layer stacking sampler · your folders become the browser · preset stacks on one key
NO FOLDER
PERFORM3-osc synth · filter · envelope · keys SAW · READY
SUB 808sMUD RIPPLE · design 808s, kicks, snares, hats READY
🎙 VOCAL DESK5-lane doubler · center + L/R/sub/air · bake to arranger VOICE ONLY · READY
QUARXZPlayable loop & vocal kit · your Splice samples, 15 slots EMPTY
SAMPLERChop, flip, and drum the pads EMPTY
𝄞 STRINGSViolin · guitar · bass — physical model · MIDI keys VIOLIN · READY
SYNTH MATRIXEurorack modular — patch modules, cable them, shape sounds EMPTY
MASTERING2-track finishing chain — LUFS, true peak, WAV render NO MIX
PIANO ROLLDraw, edit, and record notes EMPTY
SEQUENCER16 steps on the shared clock EMPTY
LYRICSWrite, slot to bars, teleprompt while recording EMPTY
ARRANGETimeline · pinch the bars to zoom READY
PATCHERNode graph · patch synths, FX & routing EMPTY
PACK FORGEBuild labeled sample packs · bounce to folder READY
TOOLS
PROJECT
Project saves as a .json file — state only, exactly what the Store holds. Move it to SD, send it, reopen it anywhere.
120BPM
1.1BAR
LOOP BARS:
Ready — arm REC, pick a loop length, play. Notes you play record into the arrangement.
TIMELINEALL TRACKS
64 px/bar
0 clips selected
CHANNELS
Pinch the measure bar to zoom the timeline in and out — spread to stretch the bars, pinch to fit more time. Use the zoom pad (◄► time · ▲▼ lane height) to zoom into individual lanes. When lanes get tall, tap CHANNELS to jump to any track. Tap a track name on the left to open its channel. Long-press a clip to select punch takes, then merge them.
IMPORT AUDIO
MAP TO QUARXZ Assign each file to a slot (1–15), then commit
SVRD // SPINE Patcher
100%
Add a node from the grouped menu — CORE primitives, SYNTH MATRIX sources, or the full EFFECTS rack. Cable an OUT (right) into an IN (left); tap a cable to cut it. Build a vocal or FX chain, then save it as a PRESET. Pinch or +/− to zoom.
Pick a template, name your pack, then drop audio into the slots — upload from your device or pull a clip you made in SPINE. Files auto-rename to the convention. BOUNCE writes it out — Folder (loose files on disk), Zip (one .zip), or Smart (auto-picks based on size).
SVRD // SPINE Synth Matrix
100%
Add a module to begin — drag an OUT jack onto an IN jack to cable them. Tap a cable to cut it. This rack is separate from the Patcher; ROUTE sends its output GLOBAL (speakers) or to a track.
SVRD // SPINE Mastering
no mix loaded
INTEGRATEDLUFS
SHORT TERMLUFS
TRUE PEAKdBTP
RANGELU
CORRELATION
SPECTRUM
MUDRIPPLE SUB 808s · KICK & PERCUSSION DESIGN
ready
-∞
-∞
SPECTRUM
C1 – B2 drag across keys to glide · lower on the key = harder
MUDRIPPLESVRD // SPINE
QUARXZ PLAYABLE LOOP & VOCAL KIT · YOUR SAMPLES
no kit loaded
-∞
-∞
A · KIT IN · PRE-FX SPECTRUM

KIT · 15 SLOTSwhite keys, low to high

KIT GENERATOR

SLOTempty

tap the wave to add a marker · drag one to move it · tap it twice to remove it

PLAY MODEone sample, three lenses

MODIFIERSor hold a black key

MACROSfront panel

SESSIONconform to the project

FRONT PANELthe four you reach for

FX RACKtap a name to switch it in

B · OUTPUT · POST-FX SCOPE · WAVEFORM
C2 – C4 white = kit slots · black = modifiers · lower on the key = harder
QUARXZSVRD // SPINE
MIXER
SYNTH A
CHANNEL RACK // FULL VIEW
1.1BAR
SYNTH A MODE: READ
tap = add point · drag = move · dbl-tap = delete
SYNTH ASYNTH · CH 1
64 px/bar
OSCSAW
ENVA / R
FILTER2.2k
TRACKSYNTH A
MASTEROUT

OSCILLATORS — 3-VOICE STACK + SUB

Arpeggiator
Mode
Rate
1
80%
Granular — active osc must be on a wavetable
Oscillator
60ms
24/s
0.05

FILTER — LOWPASS

2.2k
1.2

ENVELOPES

ENV 1 — amp, always on
10ms
0ms
300ms
70%
350ms

LFOs

STEM SPLITTER — CROSSOVER v0 DEMUCS/VPS = STAGE B

No file loaded — pick a track, get LOW / MID / HIGH stems locked to transport.

SEQUENCER STEP MODE

60%
Draw on the grid, press ▶. Steps and keys are the same event — play live over the pattern.
PADSSAMPLER · CH 2
64 px/bar

SAMPLER — CHOP & FLIP PADS = SEQ ROWS

Load audio → AUTO-CHOP finds the hits → tap a pad to play, tap the waveform to move the selected pad's cue.
SAMPLE BANKtap = load · ⭳ = export · ✕ = remove
No samples yet — load or record one.
4 ms
PAD P1 — per-pad shaping
0 st
100%
2 ms
30 ms
OFF
100%
SYNTH AROLL TARGET
64 px/bar
1/16
0
100%
ROLL
75%
20%
SCALE
VEL
0 SELECTED
BAR 1
MIDI DEVICESBluetooth & USB controllers
Pair your pad in Android Bluetooth settings first (in MIDI mode, not Audio), then tap CONNECT. USB works too via a USB-C cable.

PLAY INTO

CLIP
WAVEFORM
TAKEStap = load onto this clip · ✎ = rename · ✕ = remove
No samples yet — load or record one.
STRINGSVIOLIN · CH —
64 px/bar

STRINGS — PHYSICAL-MODEL INSTRUMENT

Instrument
Voicing
50%
50%
35%
Body & Motion
50%
35%
85%
Play from the keyboard dock below — this view routes notes here. VIOLIN is a bowed model (saw stack + bow noise + vibrato); GUITAR and BASS are Karplus-Strong plucked strings. No samples — always sounds. Vibrato only affects the bowed VIOLIN.
FINAL BOSS 4-LAYER STACKING SAMPLER · YOUR FOLDERS · BUILD 5-synth
no folder mounted ◈ DIAG
SPECTRUM
DROP 1 — SHELL LIVE. The 4 layers stack references (assetId + name), save and load as tiny presets, and mix. Note playback of the stack (one-shot pitched + tempo-synced loop per layer) lands in drop 2; the FX rack in drop 3. Tap a sound's 1–4 button on the left to drop it into a layer.
Per-layer voice shaping · tune / pan / level / attack / release · PITCHED vs LOOP · or spawn a SPINE instrument onto a layer.
MOD — DROP 3. 2-LFO / 8-route mod matrix over the stack.
FX RACK — DROP 3. The full character rack in order (Env · Chorus · Delay · Reverb · Drive · Texture · Tremolo · Spring · Granular · Formant · Crystal · Bode · Key-Res · Analog Strip · Comp · Clipper · Width). Most wire into effects SPINE already owns; ~5 are real builds, Analog Strip flagged first.
LOADING MODE. Drop 1 loads sounds on demand from your mounted folder — the file never grows with your library. A bundled core (a small baked-in set that travels between devices) is latched and ready for drop 2; no preset re-save needed when it lands.
BASIC0%
FRAME 1 → 2SMOOTH
OCT 0
touch & hold — polyphonic